Reviews of the game built Streets of New Capenna
Reviews on Streets of New Capenna Limited Set
Hello everyone! With the full spoiler for Streets of New Capenna live, we can finally get down to breaking down maps with built apps! For this set, I’m going to break it up into 11 items, 5 for the single colors, one for each 3 color sect, then one for the stray colorless and multicolor. Since I’ve done reviews of individual cards before, rather than repeating myself, I’ll link the article, but still give the verdict and decklist if that’s what interests you most. For that, I’m going to cover every Mythic, every Rare, then pick out the Rares and Commons that have potential. Let’s go!
As always, here’s the scale I’ll use to label new cards that have potentially built apps.
- 0/5 – Unplayable in every way.
- 1/5 – Game extremely niche or very unlikely to see played.
- 2/5 – Niche with no play, maybe playable under certain conditions.
- 3/5 – Reasonably playable. No format break, but has the power level to see play in certain strategies (or strategies).
- 4/5 – Very solid map, but not the best the format has to offer. Has the power level to see a lot of play.
- 5/5 – The very top of the format. This card will create a huge impact on the format going forward.
Falco Spara, weaver of pacts
For starters, a 3/3 4-mana flying trample is a decent stat line, but nothing out of the ordinary. You get a Shield meter, which is nice, but still wouldn’t justify playing it. However, the possibility of having a pseudo Future Sight for which you have to give up any type of counter is really interesting.
So if you cast something from the top using Falco’s shield meter, it reads as a 4 mana 3/3 Flying Trample draw a card. If that doesn’t sound exciting, well that’s because it isn’t. You need to build your deck around this to maximize the effectiveness of the counter you give up and even then Falco doesn’t look great. I might understate it, but I don’t believe the 4 slow declines are where Standard is right now.
Rigo, Mentor Streetwise
First off, I loved the obvious Mentor of the Meek reference. What a classic. Second, a 2/2 at 3 mana with a Shield counter and the ability to draw cards repeatedly is very interesting. However, the limit to how Rigo draws cards is quite brutal. There really aren’t many decks that would like to play creatures with power 1 or less and don’t have a way to pump them. The only examples I can think of are Clarion Spirit or token producers in general, but you’d still be looking to pump them.
Maybe there’s a deck that can really use Rigo, but I think it might be too hard to build. That said, the power is definitely there as only needing to attack is pretty crazy. This will be my first and possibly only rating where the difference is a full point rather than a half.
It’s a really interesting take on a regular Anthem because rather than providing a buff immediately, you can keep the buff, get more, and increase planeswalker loyalty. These types of effects haven’t necessarily been good for a while, but it sounds very powerful and I think it could get out of control pretty easily without downtime. Also, if you have creatures that care about +1/+1 counters in some way, this could be a big boon for them as well.
Bant Counter Aggro
The soul of emancipation
Wizards must really love the reprints of this set because I’d recognize Terastodon anywhere! That said, it’s a bit different because it has two more colors, cheaper mana, smaller body, and makes angels instead of elephants.
While I love the badass Terasty, my concern for this card is threefold: it’s very expensive for Standard, and if you’re forced to give the opponent angels, the soul can’t block them, and that doesn’t target pitches, making it harder to easily create a big offense. One good thing about Terastodon is that it easily outruns the elephants it created, but Soul doesn’t do the same.
With all of these factors in mind, I really don’t see the competitive viability of this card unless you’re still using it to give you the angels.
Aether Gust that can hit anything and even act as a strange resupply? Good enough! I’m not sure where it would go exactly, but it’s a good dose of versatility.
Charm of Brokers
The metric that I’ve used for all charm rankings without realizing it is the 7 try: If I can identify which cards the three abilities reflect and assign a mana value and it adds up to 7, the charm is at least good.
For this one we have Clear Shot (3), bad Erase (1) and Divination (3) which pass the test, but beyond that it’s a great assortment of abilities. Threatening to remove or draw cards is similar to Archmage’s Charm (obviously much weaker) which is an unpleasant game pattern to worry about. It seems a little less versatile than Riveteers Charm, but its power level is very close.
Lagrella, the magpie
I don’t read all that. I’m happy for you though, or sorry it happened.
Kidding aside, this is the weirdest Banisher Priest I’ve ever seen who can exile your own creatures to grow them, but if you take an opponent’s creature, you run the same risk. I don’t see the potential here.
If Auras in Standard ever becomes a thing, Duelist would be first in line to dress up. Until then, he will be relegated to the draft tables.
While shield counters seem like an extremely powerful mechanic, it also seems incredibly hard to balance because you can’t create a creature with too good of it lest it be too hard to take down. Unfortunately, I think this has been taken too far as the cards seem a bit weak for my liking, but may just need a dedicated shell to really shine.
Thanks for the reading!